> Creative First Jump & Long-Haul Chain Mode
https://jumpchain.quest/?md5=547118676CE16B572EB5F93AB4BF681A
- House Rules: Random Jumps Option, Purchase Menus Option, Limited Origins Option, Fiat-Loss Instead of Power-Loss.
- Body Mod Replacer: Paragon (With "Jumper Plus").
- Cosmic Warehouse Replacer: Stuff Space.

--------------------

House Rule: Random Jumps Option
https://archiveofourown.org/works/71413261#:~:text=Random%20Jumps%20Option

House Rule: Purchase Menus Option
https://archiveofourown.org/works/71413261#:~:text=Purchase%20Menus%20Option

House Rule: Limited Origins Option
https://archiveofourown.org/works/71413261#:~:text=Limited%20Origins%20Option

House Rule: Fiat-Loss Instead of Power-Loss
https://spacebattles.com/threads/519355/page-7#message-anchor-fiatloss

Body Mod Replacer: Paragon (With "Jumper Plus")
https://spacebattles.com/threads/519355/page-7#message-anchor-experiment ( https://forums.spacebattles.com/posts/37451543/ )

Cosmic Warehouse Replacer: Stuff Space
https://spacebattles.com/threads/519355/page-7#message-anchor-warehouses

~~~~~~~~~~~~~~~~~~~~

>> Shinobi World (First Jump) [Creative Mode]
https://jumpchain.quest/?md5=9F0C68DE171B81164C002A1F61784FCD
- World & Era: Familiar place (Trinity of Tokiwadai) + Make out paradise (Hentai World) + Crossover (Cyberpunk Edgerunners)[Night City aka Academy City].
- Origins: Balanced [Time Lord Drop-In "Gallifrey Origin Perk"].
- Chakra Nature: Fire, Wind, Lightning, Earth, Water.
- Background: Rogue.
- Rank: Legend.
- Age & Gender: 12 Years Old Futanari (a woman with a vagina and a retractable penis with internal testicles).
- Balanced Perks: Open Mindedness, Healthy Paranoia, Learning by example, Be prepared, Bukijutsu, Actual Ninja, Copy Jumper, Jumper Sensei.
- Inventor Perks: Creativity, Resourceful, What makes you ‘you’, Book Smarts, Research Shinobi (Physics), Jutsu Maker, Fuuinjutsu, Ninja Frankenstein.
- Dreamer Perks: Ninja Way, "Youth!", Fighting Spirit, Ninja Motivational Speaker, Ball of Energy, Animal Contractor (Columba [Doves/Pigeons]), Talk no Jutsu, "Believe it!".
- Taijutsu Perks: Bob and Weave, How to punch, Discipline, Tough, Yang Release, Fighting With Style, Eight Gates, Drunken Fist.
- Ninjutsu Perks: Fast Hands, Safety measures, Cutting corners, "Charge it up!", Ultimate Storm, Nature Transformation, "RASENGAN!", Training Hack.
- Genjutsu Perks: Illusive, Trickster, Pants on fire, Self Awareness, Yin Release, The art of being subtle, Shattered Reflection, Ninja Conspiracy.
- Fire Release Perks: Fire Style, Crashing and Burning, Blazing Glory, "HELL FIRE, HELL FIRE!".
- Wind Release Perks: Wind Style, Eye of the Storm, Cutting Edge, Blue Bird.
- Lightning Release Perks: Lightning Style, Godspeed, Thunderclap, Free Bird.
- Earth Release Perks: Earth Style, Rock Solid, Clay Art, Strong and Strike.
- Water Release Perks: Water Style, High Pressure, Waves of the ocean, Where our Blue is.
- Rogue Perks: Keep your head down, Contacts, Wanted Ninja, Inhuman (Time Lord).
- Samurai Perks: Kenjutsu, Respect, "Honor!", Heart of the Sword.
- Village Shinobi Perks: Camaraderie, Reputation, "Team work makes the Dream work!", "Will of [X]" (Will of Metal).
- Clan Shinobi Perks: Family, Nepotism, Jumper’s Bloodline, Pride of the clan.
- General Perks: Ninja Flair, Jumper’s moniker (The Reaper), Ninshū, Unpredictable Ninja, Substitution Jutsu, Jutsu off-branch style (Teleportation Jutsu), Yin-Yang Release, YOUR jutsu (Teleportation Jutsu [S-Rank]), Bloodline (Time Lord), Sage Arts (Phoenix Fire/Dragon’s Freedom/Roar of the Skies/Palm of the World/The Source of Life), Power of Human Sacrifice (Tailed Jumper/Heart of the Beast/Pariah or Martyr/Sacrifice of the clan).
- Bloodline Perks: Type (Dōjutsu), Natural talent (Spacetime), Amp (Rank Up), Sensibility (Spacetime), Sealed, Object Creation (Sword & Armor), Animal Affinity (Columba [Doves/Pigeons]), Familiar (Columba [Doves/Pigeons]), Sagely Nature, Chakra Construct (Sword & Armor), Meta Jutsu (Chronoshift Jutsu), Natural Law (Spacetime [Movement]), Innate Jutsu (Chronoshift Jutsu [S-Rank]).
- Companions: "You are my friend!" (Misaka Sisters [Will of the Whole Misaka Network]), Custom Beast (Damaged TARDIS [Spacetime Movement]).
- Scenarios: The Village Hidden in the Chain (Jumpkage)[Night City aka Academy City], Tale of a Gutsy Jumper (Ninja Jesus)[Fiat-Loss Instead of Power-Loss].
- Drawbacks: Knowing Pain (Misaka 10001).

>>> Out of Context ~Time Lord~ (First Jump's Supplement)
https://jumpchain.quest/?md5=8933946A2DE2BE998F5F2964B1732771
- Origin: The Madman.
- General Perks: Time Sensitivity, Run!, Gallifrey Origin Perk, Omniglot, Determinator, Body of a Time Lord, Held in a Hard Grey Fist, Future Sight, Regeneration, Complex Space-Time Event (Ageless)[The Anchoring of the Thread]{Where You Need to Be}.
- Madman Perks: Rule 1, Reverse the Polarity of the Neutron Flow, The Oncoming Storm (The Way it Ends), "Hello, I’m the Jumper" (I Turned Your History Into a Jigsaw)[Everybody Lives!].
- Mastermind Perks: Paper-Thin Disguise, A Desire for Power, The Decaying ("A New Body, At Last!"), Crooked Schemer ("I'm Indestructible. The Whole Universe Knows That.")[Advent of the Master].
- Meddler Perks: Dull Affairs, Harmless Fun, Betrayal-Proof (Water Under the Bridge), A Meddling Monk (The Interfering Nun)[The Hero of Time].
- Scientist Perks: Mental Experimentation, Brilliant Mind, The Flood (Let Battle Begin), The Pride of Petrex (The Master Mind)[Ruler of Miasimia Goria].
- Agent Perks: Interventionist, Noospheric Modifications, The Story Changes ("Now, the Ending Changes"), Agents of Time (Outliving the Homeworld)[A Lord of Mictlan].
- Warrior Perks: Never Carrying a Weapon, The War Hero, Cultivated Biodata (Adaptive Regeneration), The Engine of Possibility (The Eye of Tantalus)[Great Men are Forged in Fire].
- Items: Renegade Clothing, Damaged TARDIS.

--------------------

Familiar place: Trinity of Tokiwadai
https://www.fanfiction.net/s/12120930/Trinity-of-Tokiwadai

Crossover: Cyberpunk Edgerunners
https://cyberpunk.fandom.com/wiki/Cyberpunk_Edgerunners

Night City aka Academy City
https://cyberpunk.fandom.com/wiki/Night_City
https://toarumajutsunoindex.fandom.com/wiki/Academy_City

Teleportation Jutsu
https://toarumajutsunoindex.fandom.com/wiki/Teleport

Chronoshift Jutsu
https://powerlisting.fandom.com/wiki/Temporal_Teleportation

Will of Metal
"Metal" represents order and necessity: the structure and discipline that protect and bind humanity, its works, and its children (whether born, built, or uplifted), and the will to decide what must be done so they can survive.

~~~~~~~~~~~~~~~~~~~~

Image Source: https://www.pixiv.net/en/artworks/132686041

Jackey Ripper (Shinobi ~Time Lord~ Build)

4000 × 4000 — JPG 2.5 MB

Added to My Nepping Buildsprije 1 dan — 129 pogledi

> Creative First Jump & Long-Haul Chain Mode
https://jumpchain.quest/?md5=547118676CE16B572EB5F93AB4BF681A
- House Rules: Random Jumps Option, Purchase Menus Option, Limited Origins Option, Fiat-Loss Instead of Power-Loss.
- Body Mod Replacer: Paragon (With "Jumper Plus").
- Cosmic Warehouse Replacer: Stuff Space.

--------------------

House Rule: Random Jumps Option
https://archiveofourown.org/works/71413261#:~:text=Random%20Jumps%20Option

House Rule: Purchase Menus Option
https://archiveofourown.org/works/71413261#:~:text=Purchase%20Menus%20Option

House Rule: Limited Origins Option
https://archiveofourown.org/works/71413261#:~:text=Limited%20Origins%20Option

House Rule: Fiat-Loss Instead of Power-Loss
https://spacebattles.com/threads/519355/page-7#message-anchor-fiatloss

Body Mod Replacer: Paragon (With "Jumper Plus")
https://spacebattles.com/threads/519355/page-7#message-anchor-experiment ( https://forums.spacebattles.com/posts/37451543/ )

Cosmic Warehouse Replacer: Stuff Space
https://spacebattles.com/threads/519355/page-7#message-anchor-warehouses

~~~~~~~~~~~~~~~~~~~~

>> Shinobi World (First Jump) [Creative Mode]
https://jumpchain.quest/?md5=9F0C68DE171B81164C002A1F61784FCD
- World & Era: Familiar place (Trinity of Tokiwadai) + Make out paradise (Hentai World) + Crossover (Cyberpunk Edgerunners)[Night City aka Academy City].
- Origins: Balanced [Time Lord Drop-In "Gallifrey Origin Perk"].
- Chakra Nature: Fire, Wind, Lightning, Earth, Water.
- Background: Rogue.
- Rank: Legend.
- Age & Gender: 12 Years Old Futanari (a woman with a vagina and a retractable penis with internal testicles).
- Balanced Perks: Open Mindedness, Healthy Paranoia, Learning by example, Be prepared, Bukijutsu, Actual Ninja, Copy Jumper, Jumper Sensei.
- Inventor Perks: Creativity, Resourceful, What makes you ‘you’, Book Smarts, Research Shinobi (Physics), Jutsu Maker, Fuuinjutsu, Ninja Frankenstein.
- Dreamer Perks: Ninja Way, "Youth!", Fighting Spirit, Ninja Motivational Speaker, Ball of Energy, Animal Contractor (Columba [Doves/Pigeons]), Talk no Jutsu, "Believe it!".
- Taijutsu Perks: Bob and Weave, How to punch, Discipline, Tough, Yang Release, Fighting With Style, Eight Gates, Drunken Fist.
- Ninjutsu Perks: Fast Hands, Safety measures, Cutting corners, "Charge it up!", Ultimate Storm, Nature Transformation, "RASENGAN!", Training Hack.
- Genjutsu Perks: Illusive, Trickster, Pants on fire, Self Awareness, Yin Release, The art of being subtle, Shattered Reflection, Ninja Conspiracy.
- Fire Release Perks: Fire Style, Crashing and Burning, Blazing Glory, "HELL FIRE, HELL FIRE!".
- Wind Release Perks: Wind Style, Eye of the Storm, Cutting Edge, Blue Bird.
- Lightning Release Perks: Lightning Style, Godspeed, Thunderclap, Free Bird.
- Earth Release Perks: Earth Style, Rock Solid, Clay Art, Strong and Strike.
- Water Release Perks: Water Style, High Pressure, Waves of the ocean, Where our Blue is.
- Rogue Perks: Keep your head down, Contacts, Wanted Ninja, Inhuman (Time Lord).
- Samurai Perks: Kenjutsu, Respect, "Honor!", Heart of the Sword.
- Village Shinobi Perks: Camaraderie, Reputation, "Team work makes the Dream work!", "Will of [X]" (Will of Metal).
- Clan Shinobi Perks: Family, Nepotism, Jumper’s Bloodline, Pride of the clan.
- General Perks: Ninja Flair, Jumper’s moniker (The Reaper), Ninshū, Unpredictable Ninja, Substitution Jutsu, Jutsu off-branch style (Teleportation Jutsu), Yin-Yang Release, YOUR jutsu (Teleportation Jutsu [S-Rank]), Bloodline (Time Lord), Sage Arts (Phoenix Fire/Dragon’s Freedom/Roar of the Skies/Palm of the World/The Source of Life), Power of Human Sacrifice (Tailed Jumper/Heart of the Beast/Pariah or Martyr/Sacrifice of the clan).
- Bloodline Perks: Type (Dōjutsu), Natural talent (Spacetime), Amp (Rank Up), Sensibility (Spacetime), Sealed, Object Creation (Sword & Armor), Animal Affinity (Columba [Doves/Pigeons]), Familiar (Columba [Doves/Pigeons]), Sagely Nature, Chakra Construct (Sword & Armor), Meta Jutsu (Chronoshift Jutsu), Natural Law (Spacetime [Movement]), Innate Jutsu (Chronoshift Jutsu [S-Rank]).
- Companions: "You are my friend!" (Misaka Sisters [Will of the Whole Misaka Network]), Custom Beast (Damaged TARDIS [Spacetime Movement]).
- Scenarios: The Village Hidden in the Chain (Jumpkage)[Night City aka Academy City], Tale of a Gutsy Jumper (Ninja Jesus)[Fiat-Loss Instead of Power-Loss].
- Drawbacks: Knowing Pain (Misaka 10001).

>>> Out of Context ~Time Lord~ (First Jump's Supplement)
https://jumpchain.quest/?md5=8933946A2DE2BE998F5F2964B1732771
- Origin: The Madman.
- General Perks: Time Sensitivity, Run!, Gallifrey Origin Perk, Omniglot, Determinator, Body of a Time Lord, Held in a Hard Grey Fist, Future Sight, Regeneration, Complex Space-Time Event (Ageless)[The Anchoring of the Thread]{Where You Need to Be}.
- Madman Perks: Rule 1, Reverse the Polarity of the Neutron Flow, The Oncoming Storm (The Way it Ends), "Hello, I’m the Jumper" (I Turned Your History Into a Jigsaw)[Everybody Lives!].
- Mastermind Perks: Paper-Thin Disguise, A Desire for Power, The Decaying ("A New Body, At Last!"), Crooked Schemer ("I'm Indestructible. The Whole Universe Knows That.")[Advent of the Master].
- Meddler Perks: Dull Affairs, Harmless Fun, Betrayal-Proof (Water Under the Bridge), A Meddling Monk (The Interfering Nun)[The Hero of Time].
- Scientist Perks: Mental Experimentation, Brilliant Mind, The Flood (Let Battle Begin), The Pride of Petrex (The Master Mind)[Ruler of Miasimia Goria].
- Agent Perks: Interventionist, Noospheric Modifications, The Story Changes ("Now, the Ending Changes"), Agents of Time (Outliving the Homeworld)[A Lord of Mictlan].
- Warrior Perks: Never Carrying a Weapon, The War Hero, Cultivated Biodata (Adaptive Regeneration), The Engine of Possibility (The Eye of Tantalus)[Great Men are Forged in Fire].
- Items: Renegade Clothing, Damaged TARDIS.

--------------------

Familiar place: Trinity of Tokiwadai
https://www.fanfiction.net/s/12120930/Trinity-of-Tokiwadai

Crossover: Cyberpunk Edgerunners
https://cyberpunk.fandom.com/wiki/Cyberpunk_Edgerunners

Night City aka Academy City
https://cyberpunk.fandom.com/wiki/Night_City
https://toarumajutsunoindex.fandom.com/wiki/Academy_City

Teleportation Jutsu
https://toarumajutsunoindex.fandom.com/wiki/Teleport

Chronoshift Jutsu
https://powerlisting.fandom.com/wiki/Temporal_Teleportation

Will of Metal
"Metal" represents order and necessity: the structure and discipline that protect and bind humanity, its works, and its children (whether born, built, or uplifted), and the will to decide what must be done so they can survive.

~~~~~~~~~~~~~~~~~~~~

Image Source: https://www.pixiv.net/en/artworks/132686041