Essentials (Meta Build)
|
Essence of Human Science God
- You are not an actual god, but you are the peak of humanity in how comic book captain america is a
peak human. Your intelligence and understanding dwarfs any of your physical attributes however. You
are the super genius, the one who builds an advanced suit of power armor in a cave with scraps, the
one they call to fix a hole knocked in space time by an experiment gone wrong. You are probably the
smartest person in the room in almost any given situation.
- You are the equal and likely superior to just about any super genius you could care to name with a
few exceptions in knowledge and skill. The technology you can make is beyond the wildest dreams of
what any normal scientist could even comprehend. Advanced A.I., earth shattering power armor,
reactors that generate cosmic energies, power nullifiers and more. You do however not have a
limitless font of wisdom to make sure that knowledge gets put to good use. Your ability to make the
‘right’ choices in a given situation remains as it was before your apotheosis. You can further
reverse engineer magic, psionics, and other things as a technological equivalent.
- You get this while also being as equally as capable a magic and psionic user making all of your tech
magitech or even psitech, hell have psimagitech.
- Perfect memory with infinite storage.
- None of your technology can be successfully corrupted or subverted by another force unless you build
or modify it to possess such a weakness.
- You are skilled in combat and can defeat anyone less then a supernatural master of combat or someone
so strong you just cant hurt them.
- Gain ownership of an Earth sized megastructure that serves as your home. It is hidden away in a
pocket dimension and safe from most tampering or attacks. It is defended by billions upon billions
of absolutely loyal robots. The strongest of these robots are capable of fighting and utterly
dismantling individuals with city destroying capability. The megastructure and you are linked with
an unbreakable connection and can command it anywhere, at any time, the megastructure is incapable
of turning against you.
- Combine the megastructure with the Essence of the Home.
- The megastructure can create and manipulate matter and energy giving you functionally infinite
resources as you require. It has factories and matter forges that can create as much equipment and
other tech then you could ever ask for.
- It has its own habitats for other life if you want to do any collecting.
- The megastructure can theoretically hold billions of people to live and work without issue. It is
currently uninhabited except by you and your robots.
- The megastructure has a gargantuan palace for yourself and anyone you take in, it is beyond
luxurious.
- It can resurrect any individual if it can scan something of them, i.e. their soul or some physical
component. It will automatically resurrect you if you are somehow killed without fail.
- It posesses weapons that can shatter fleets of alien starships or make Galactus fuckoff if he is
getting hungry. It is tough enough to survive the omniverse imploding with a lot of dents and
systems fried afterwards. Don't worry it can self repair, just very slowly if the damage is bad
enough.
- If you really need to it can move around and act as a FTL capable battle station of doom if you want
to go full galactic warlord. The Megastructure can freely open portals or teleport to different
locations, universes, dimensions, multiverses, and Omniverses if you aren’t wanting to deal with the
local Omniverse creator.
- It has a one of a kind forge called the Relic Forge onboard which can let you manufacture extremely
potent pieces of technology to put fear into cosmic entities. For when you want to arm your Gods
with a Mjolnir or Infinity Gauntlet, just in case.
- The God part comes in that the megastructure has an additional function. Using its systems it can
create transcendent beings that stand head and shoulders over the normal super robots or AI you can
make. The God Anvil can let you build or turn others into your own personalized super beings. Making
these Gods is not for the faint of heart, each one represents a ripple of power that could
destabilize entire settings, they are walking apocalypses. That said they are programed to view you
as their beloved creator with an unbreakable loyalty to weather anything and smother you to death in
love, whether that be familial, friends forever, or some other type is up to you. Gods are
psychologically incapable of even think of betraying you and automatically disregard anything that
would even suggest they do so unless you order them. Even then it would make them uncomfortable to
say the least. You may even turn yourself into a God and the megastructure will handle the process
for you. A Gods vital essence (soul) is stored in the megastructure so even if they are killed you
can simply recall their vital essence of being and slap it in a new vessel. Gods properly designed
can threaten or even thrash cosmic beings.
- Gods not in use can be put in storage pods where they will hibernate unaware until called back into
service. Individuals converted into Gods, new Gods, or resurrected Gods are automatically placed in
storage once completed or restored. You can set or modify the traits, attributes, powers,
personality and every other facet of your Gods when they are in storage.
|
Essence of Humanity Unchained By consuming this Essence you remove all limits on
the Human Will and what it can eventually achieve, giving you the following benefits:
- Regardless of whatever happens, you will always remain as "human" - in whatever sense of the word
that means to you - as you desire to be.
- As a physical baseline, you will receive a perfectly healthy human body of what you would consider
ideal appearance. You start out at roughly fifty percent above peak human strength, above peak human
toughness and speed, and with peak human senses. You will recover at least several times more
rapidly than normal from any injury or illness that does not kill you outright.
- Your intellectual baseline will likewise be increased so that you are a truly multi-faceted genius
and at least as smart and talented as any human that has ever lived. You will be a true Renaissance
man, able to apply the full force of your intellect to any or all fields of endeavor that might
strike your fancy with equal ease.
- If you would already be even theoretically capable of learning how to do something without the
benefit of this Essence, whether it be a normal property of the setting or a unique power or ability
you already possessed, then your ability to learn and develop that thing is now expanded
exponentially. You can explore new modes of thought and new techniques, or learn how to experience
new sensations, much more easily than those around you. You are a single-repetition learner for
anything that others could teach you and when attempting to discover hidden depths of mastery within
yourself or teach yourself then you will need at least two orders of magnitude less time than a
'normal' genius would.
- Being Humanity Unchained means that you are zero risk of ever becoming overspecialized or trapped in
an evolutionary dead end. No matter what you learn you can always choose to learn new things if you
wish, even if people could not normally learn both. Likewise, you will always be capable of
approaching new concepts without being unconsciously biased or constrained by what you already know
and instead judging it fairly upon its merits.
- As Humanity Unchained all limitations are lifted from your body, mind, and soul. No matter which
quality of yours you are trying to improve, you will always find new ways to advance yourself a
reasonable amount in a reasonable timeframe. Ultimately all it takes is you being willing to put in
the effort, and you will always be able to muster sufficient willpower to be able to push yourself
to improve or encourage others to do likewise.
- Humanity Unchained is intended to be a harbinger of what all humans may one day become. You may with
sufficient effort and example eventually help anyone for whom you had the responsibility of ruling,
raising, training, or engineering to become Unchained themselves. Likewise, all of your genetic
descendants will also be Unchained, and their descendants in turn, ad infinitum.
|
Essence of Humanity Fuck Yeah By consuming this Essence you gain several boons:
- Gain an evolved human body superior to the peak of normal humans. Your natural lifespan measures in
centuries instead of decades. If you are not human you are now at least half human and can assume a
human form at will if you lacked one.
- Extremely charismatic on the level of whipping up strangers into a frenzy with a few choice words
and easily gaining die hard loyal supporters with little effort. Humans especially will see you as a
symbol of the species and rally to you should you take up a cause.
- You learn extremely quickly, taking in weeks of experience in days, months of experience in weeks
and years if not decades of experience in months. Your skills will never degrade even if you let
them sit for a decade or two.
- Can survive and thrive in desperate situations and adapt accordingly even if logically you would
most likely die an ignoble death. Getting killed by a stray bullet or falling rock isn’t in the
cards for you. If they want to kill you they will have to do it the hard way.
- Can learn and understand anything with enough study, even reverse engineer and reproduce strange
alien devices or magical artifacts with human sciences.
- Can breed with anything and still somehow result in a viable half human hybrid that takes more after
their human side then alien. You are incredibly charming to non-humans and those with non-human
ancestry. Not to say you aren’t charming to humans, humans fucking love you.
|
Essence of Progenitor Human By consuming this Essence you become the origin point
of humanity, the first and greatest human:
- Gain a body that is vastly superior to that of any normal human in all attributes. You can develop
any ability innate to other versions of mankind such as those that are from alternate universes if
you come in contact with them. Things like bloodlines, strange powers that can develop naturally and
so on. These abilities will grow to match your level with enough time and effort.
- Immune to poison and disease. You are also ageless.
- You can create resources from nothing and how they manifest, such as forcing pillars of gold to
shoot from the ground as massive landmarks or flooding a depression with fresh untainted water
turning it into a pond. Even plants and animals except other sapient beings may be created in the
same manner.
- Extremely charismatic on the level of whipping up strangers into a frenzy with a few choice words
and easily gaining die hard loyal supporters with little effort. Humans especially will see you as a
symbol of the species and rally to you should you take up a cause. Even beasts and monsters are not
immune as any may be overwhelmed by your mandate to rule nature.
- You learn extremely quickly, taking in months of experience in days, years of experience in weeks
and decades if not a century of experience in years.
- Can survive and thrive in desperate situations and adapt accordingly even if logically you would
most likely die an ignoble death.
- Can learn and understand anything with enough study, even reverse engineer and reproduce strange
alien devices or magical artifacts with human sciences.
- Similarly you can uplift more primitive groups of humans to the standard of science and technology
that you understand.
- Can breed with anything and still somehow result in a viable half human hybrid that takes more after
their human side then alien. Toggleable.
- You can produce several distinct types of humans depending on the quality of your partner.
Regardless all types are immune to mundane diseases and poison. Men of Gold, Silver, and Bronze are
resistant to supernatural poison and disease.
- Men of Gold, the closest to you in abilities and can generate resources/life and learn just as you.
They do not visibly age and their lifespan is many times that of a normal human. Unfortunately they
are rather difficult to breed. Men of Gold are natural leaders and can organize themselves and their
lesser brethren effectively for whatever purpose you desire.
- Men of Silver, who are smaller and inferior to Men of Gold but still vastly superior to those of
lesser men in ability and hold the same that Men of Gold have from yourself but weaker still. But
they are much easier to breed then Men of Gold and can act as effective seconds to the Men of Gold.
- Men of Bronze, are very physically powerful and aggressive, they only retain the ability to learn
quickly from yourself. War is in their blood and they will very quickly develop strong combat
abilities that allow them to roll over even Men of Gold or Silver if they outnumber them. They can
be bred in large numbers and work well under a Man of Silver or better under a Man of Gold.
- Men of Iron, or more or less enhanced mundane humans. They are closer to the peak of humanity but
lack anything else in regards to inheritance. There are the bare minimum that you are capable of
breeding and extremely easy to do so if not easier then what you know as humanity.
|
Essence of Infinite Adventure Drinking this Absolutely Glorious looking liquid
gifts you the following benefits:
- This essence allows you to start your own Omniversal Adventures. This ability to go on an Adventure
is powered by your own soul. So the stronger your soul is, the more powerful the world you can go
into. At first, this will be limited to relatively weaker worlds like Harry Potter, Game of Thrones,
and the like. But as you make your way through your own story and complete Adventures your soul will
grow and with it your ability to go on greater and more powerful Adventures, and to whatever
world(s) that you may desire and as often as you wish. No longer shall you be at the mercy of those
damn ROBs.
- These Omniversal adventures can be any type of adventures. Jumpchains, CYOAs or any combination of
the two or anything else that you can imagine. And if you ever decide you need a break then you can
spend as long as you wish in each world regardless of any drawbacks or scenarios you take. You may
also stop in the middle of one Adventure to start another one, and then return later on to resume
your original Adventure where you left off.
- When you start an Adventure you may arrive in whatever manner you wish. Arrive fully adult like an
isekai character, reincarnate into the body of a child being born (with your age of 'awakening' to
your full memories and power set at anywhere you choose up to adulthood), be created or summoned by
some native character, whatever is appropriate to the particular narrative. This does allow you to
replace a 'canon' character if you so choose.
- At the time you first drink this Essence and every time you reincarnate you will be cured of any and
all physical ailments, psychological trauma, and other unwanted mental conditions, ailments,
disabilities, etc.
- At the time you first drink this Essence and every time you reincarnate you will be given the
opportunity to re-sculpt your body to your desired aesthetics and idealized self-image. You may also
reassign your sex/gender/orientation with every re-sculpt if you choose to, and will never suffer
from gender or body dysphoria.
- You have impenetrable plot armor against soul-death, death of personality, psychological
destruction, and other really bad things. Your memory will be perfect and entirely adapted for an
eternal existence, although you may still choose to selectively let things fade.
- You will have a suite of miscellaneous protections such as a boost to willpower, a heightened pain
tolerance, a moderately increased resistance to all unwanted effects that aren't direct damage
(including psychological or emotional trauma), and are blanked against all unwanted scrying,
divination, Path to Victory, etc. You are immune to illness and will eventually heal fully from any
injury that doesn't kill you or amputate something, no matter how severe otherwise.
- If your body is destroyed then it will regenerate if you have a power that allows it. If you don't
then you will reincarnate into another Adventure after you die. In case you experience an unpleasant
fate you cannot escape from you also get the ability to force yourself to reincarnate at need. If
you are reduced to a state where you would genuinely want to activate this ability but cannot
consciously do so, such as being sealed or trapped in an infinite time loop, then this will
automatically trigger. Reincarnating undoes all unwanted harm or changes done to you regardless of
its nature or source.
- You will also be given a package of basic comforts to help ease your Adventuring experience. You
require significantly less sustenance or sleep than you normally would. Your health and fitness will
essentially ignore any unhealthy lifestyle choices such as bad diet or lack of exercise, short of
the most blatant and prolonged abuse of your metabolism. Your body and clothes will almost magically
shed filth and grime and you will have minimal body odor.
- You have perfect control over your fertility, and also your menstrual cycle if you are female. Any
partners will believe you if you say you are protected, so long as you are telling the truth. You
can also neither catch nor spread 'social diseases' and have other minor, related buffs.
- To avoid having you be limited in later Adventures by an improper foundation learned in a previous
one, you will be given a great talent for learning things properly. You will intuitively grasp the
basics of new things almost immediately upon being exposed to them and in such a way as to provide
the ideal foundation for eventually mastering all the complexities and nuances of a subject. Any bad
habits or blind alleys that you may somehow have trained yourself into may be shed with relative
ease and retrained the proper way as soon as you learn how. This also lets you easily adapt to new
cultures or to reincarnating into different bodies with different senses or physical arrangements.
- You will also gain an increased capacity for self-awareness and self-reflection. You can
clear-headedly process and resolve your guilt and truly learn from both your successes and your
failures, and then use what you've learned to make yourself a wiser, stronger-willed, and generally
better person. Your emotions will be adapted for dealing with eternity, you are immune to PTSD and
unwanted value drift, and you can retain an essential 'youness' about yourself even as you change
and grow. Learn from your failures and never give up, for your soul can reach infinity if you have
the will. Your Adventuring will never truly stop unless you wish it to.
- In addition to these minimum basics that will apply everywhere, your soul can tap into the powers
and abilities available in whatever narrative that you have chosen to reincarnate into. Your
strength, intelligence, speed, resilience, talent, and potential for any other powers or abilities
available in the particular narrative you are joining may start at any point up to the limits
naturally attainable for the role you assumed inside the particular narrative that you have joined.
If you already possessed a greater level of power before importing into a particular narrative you
may of course bring that in with you as well. You may also start a new Adventure already trained in
skills you haven't actually encountered yet, up to the level of an average experienced adult in your
role. This level of skill may be improved like any other skill you possess.
- As your soul grows stronger, your powers will too. Initially the strength of your powers will be
limited to whatever Adventure you got them from, but as your soul gets stronger the powers will grow
in every aspect, reducing the limits and drawbacks and in time completely eliminating them and/or
overcoming normal growth caps. In addition to this you may with sufficient effort eventually
overcome inherent limitations or weaknesses. You can train yourself to be immune to sunlight or
blood deprivation if you are a vampire, to ignore Kryptonite if you're a Kryptonian, etc.
- Your powers cannot be taken from you, nor can they be controlled, manipulated or altered against
your wishes. No matter how many times you are destroyed your powers will not be affected. Neither
will your skills, abilities, powers, etc. ever fade due to lack of practice or conditioning. Every
power, every ability, every perk is powered by your soul and you can be assured that any powers,
abilities, curses etc., that affect your soul to weaken or destroy this power will fail to work. The
rewards you receive from your adventures will work as intended in all worlds and they cannot be
hindered as you have already struggled to earn all your power.
- Should you wish you can combine any similar abilities together instead of keeping them separate and
this combined power will work same as it would have if you stacked the similar powers as mentioned
above. This will help you keep track of the different abilities you have.
- If you find that you've become too powerful for Adventures to be any fun then you may choose to
place as much of your power and potential as you wish 'in storage' when reincarnating, and reclaim
it in a later reincarnation. Likewise, you may 'softcap' your growth or remove such softcaps at
will.
- Or if you eventually decide it's time to stop Adventuring of your own free will, then you may move
on to whatever comes next.
|
Essence of Shattered Limiter By drinking this concoction, shining with power that
can’t be contained, you shatter all limits on your powers:
- All limitations on your powers have been completely destroyed.
- You can push your abilities to grow beyond any limits they might have possessed before. A
telekinetic ability that might have only let you throw around cars could one day let you throw
around planets or galaxies, given enough time and growth.
- This growth affects all aspects of your powers. Range, power, energy reserves (where applicable),
etc.
- Even if you are not exercising your powers, they will still grow passively, enough that a single
year will cause them to double in potency. Actively pushing yourself will see this grow magnify
significantly.
- This only affects your powers, as opposed to your physical stats, mental stats or skills, unless
those are part of a power or otherwise provided by a power.
- Required secondary powers will also grow. The ESP and task-oriented processing power necessary to
operate arbitrarily powerful and intricate telekinesis, for example, will improve.
|
Essence of Sound Mind & Soul Upon drinking this sapphire-emerald colored liquid,
you feel more at peace with yourself. This grants you several boons:
- Your mind is cleansed of all mental maladies, from boredom to addiction to even insanity, and will
no longer be affected by such issues for the rest of your life.
- A natural mental shield now surrounds your mind and protects you from outside influence. No matter
how powerful or skilled they are, no one can affect your mind against your will.
- Beyond Genius level intellect with a perfect memory, archiving, indexing, instant recall, fully
retroactive with protection from harmful memories.
- Similar to your mind, your soul is cleansed of all maladies and becomes a bulwark against spiritual
based afflictions. You are completely immune to soul attacks, manipulation, destruction, and etc.
- A perfect balance between your mind and soul that cannot be broken or lost. This balance protects
the core of your being this granting you both infinite willpower and protection from personality
death. Nothing can make you falter and you will never lose your sense of self through events such as
apotheosis or reincarnation.
|
Essence of Hypercompetence By drinking this perfect Essence, you gain the ability
to operate at memetic peak performance:
- This Essence grants you hypercompetence, a level of ability where you can always operate at your
absolute peak with trivial ease. You have immense natural talent for anything that you are
potentially capable of doing. Likewise, your execution of anything is flawless to the absolute
limits of your skill and knowledge, and will not have any fumbles, slips, unforced errors, or
anything of the sort.
- Your perfection will not be hampered by a weak or imperfect body or mind. At the time you drink this
Essence you are cured of any and all physical ailments and disabilities. You are also made aware of
any mental illness, disorders, disabilities or other conditions you may be suffering from and may
have any or all of them cured at your discretion.
- Your body is now like a perfectly optimized machine. Your muscles simultaneously have the power of a
champion weightlifter and the fast-twitch speed of a master martial artist, your speed, agility, and
coordination are top of the charts, and your stamina and resilience are downright cinematic. It
would take a truly prolonged period of no exercise to even begin to compromise your physical
fitness, and your body will respond as if receiving optimal nutrition so long as you're consuming
sufficient calories of any kind.
- Your mind is similarily optimized, with your intellect being augmented to the highest levels that
your species could naturally attain on your birthworld. This includes but is not limited to such
things as perceptiveness, reaction time, learning rate, pattern recognition, and creativity. Your
willpower is now dauntless and your memory is perfect in all respects, although you can still choose
to selectively let things fade.
- You also receive a one-time appearance upgrade based on your wishes and idealized self-image, with
the exact details of your build and "endowments" being up to you.
- Even your most instantaneous reactions may be undertaken as if you'd had all the time you needed to
extensively plan out your next moves. You are likewise immune to being emotionally compromised; you
may always think, judge, decide, and act as if you were entirely calm, collected, and focused
regardless of whatever emotions you might actually be feeling at the time. You will immediately
process any mental harm or trauma in the best possible way for you.
- You also gain an increased capacity for self-awareness and self-reflection. You can clear-headedly
process and resolve your guilt and truly learn from both your successes and your failures, and then
use what you've learned to make yourself a wiser, stronger-willed, and generally better person. You
are immune to PTSD and unwanted value drift, and can retain an essential 'youness' about yourself
even as you change and grow.
- Finally, your skills and abilities never degrade regardless of disuse, lack of practice, etc.
- Your hypercompetence may be fully or partially toggled whenever you wish, and may be automatically
toggled back on during a life-threatening emergency even if you disabled your instantaneous
reactions. Indeed, your instincts for when your hypercompetence may be safely toggled off and when
it would be a better idea to leave at least some of it running will themselves be hypercompetent.
- As a special bonus, you receive full control over your fertility and other related buffs.
- This Essence immediately becomes part of your most inherent and innate nature upon first consuming
it, and from that point on its benefits will permanently and irrevocably be with you at all times
unless voluntarily toggled by you as per the above benefit. Nothing else can ever remove or weaken
your hypercompetence in any way; curses, magic, Clarketech, even the will of ROB or equivalent
beings, nothing.
|
Essence of Skill Mastery By consuming this bright gray liquid you gain the ability
to learn and master virtually any skillset to an ideal degree of mastery, one not normally attainable for
even the most exceptional candidates:
- You have a near-limitless capacity to learn and master any skill or feat that you could possibly
execute without openly defying the laws of physics (unless, of course, you already have a power or
ability that allows you to ignore that particular law of physics). You require only the most minimal
or widely available introductory knowledge to begin the process of independently reproducing the
entire available body of knowledge on a given topic and then extending it even further.
- The speed at which you acquire, master, and create skills and techniques is nigh-inconceivable. You
could attain in mere minutes a level of proficiency that a normal genius would require lifetimes to
attain. Furthermore, you will never forget any of your knowledge or later become incapable of your
peak accomplishments, meaning that with time you will inevitably become a veritable Swiss army knife
of incredible scientific knowledge, Olympic feats of strength and skill, and much, much more.
- You may easily maintain perfect concentration and focus, even while multitasking. You are
cool-headed to the Nth degree; while you largely retain your capacity for normal human emotions they
will still never actually get in the way of clear thought or precise action. You never become
anxious or upset to the point of making mistakes, and stress, danger, boredom, or virtually anything
else that would traumatize other people simply slides off of you like water off a duck. You are
immune to all harmful mental health issues and your willpower is indomitable.
- You perceive and react as rapidly as your neurons are physically capable of firing while still
effectively having time to thoroughly ponder your situation and your possible responses. Simply
desiring to evaluate a scenario will allow your mind to utilize all of the information at its
disposal to immediately generate as many potential solutions to the problem as it can. For example,
reacting to a combat situation would have your mind almost instantly generate thousands of possible
escape routes and contingency responses for virtually any imaginable combination of powers and
abilities that your opponent might possess, up to the degree that any effective response could be
possible at all for you given the existing conditions. You may only use information you are actually
aware of to develop these possible solution sets, and your conclusions are still potentially
vulnerable to ignorance or disinformation if these would apply to your situation.
- The type and amount of skills and disciplines you may potentially master is literally
all-encompassing. You are by no means limited only to accomplishments in science and technology; in
less than a day you could become history's greatest master of martial arts, or its greatest
detective, or its most talented artist, or most charismatic leader, or greatest strategist, or any
similar feat.
- Your potential scientific accomplishments are equally as unlimited; a short period of study could
allow you to cure the deadliest diseases, or build starships in your backyard, or solve the
mysteries of genetic recoding, quantum computing, artificial intelligence, or any other possible
technology. Should you care to push the boundaries then in a matter of months your discoveries could
advance civilization to its extremes or make you into a transhumanist god. Who but you could imagine
what might be possible for you after years or decades.
- You become fully aware of any flaws or errors in any task you have performed at the moment such an
error is committed and you will never make the same mistake twice if you are at all capable of
avoiding it. This essentially guarantees an entirely flawless end product in any feat of design or
computation and exponentially minimizes the possibility of natural error as you perform basic
intellectual or physical tasks. This can be exploited to learn how to perform tasks you are
completely unfamiliar with via trial-and-error.
- Your potential mastery will not be limited by an unsound mind or body. At the time you drink this
Essence you are cured of all physical health issues and genetic defects and are restored to the
prime of life in a body of an appearance based on your desires and idealized self-image. You are
likewise cured of all harmful mental health issues.
- You are equally as skilled in tapping into the full potential of your own mind and body as you are
at anything else; for all intents and purposes your intelligence is at least peak human in every
aspect where your abilities do not already exceed that level, from creativity to
perceptiveness/attention to detail to pattern recognition to anything else relevant. Your memory is
truly perfect, though you may choose to selectively let things fade. Your physical capabilities are
capped only by the hard limits of your biology; if it is at all possible for you to perform a
physical feat given your genetic composition, metabolism, and physical dimensions then you may
reliably complete that feat every single time.
- In summary, you are essentially become the Overman. Nigh-impossible scientific and engineering
achievements, defeating a small army of opponents via martial prowess alone, easily amassing
billions of dollars via sheer financial skill, all this and so much more is now within your grasp.
|
Essence of Endless Lives By consuming the Essence of Endless Lives, the primal
urge to experience life in all of its infinite variety, you ensure that your soul will have as many chances
to experience life as you wish:
- Your soul is unbound from the normal cycle of existence and becomes absolutely indestructible,
untrappable, and unownable. Nothing short of the Supreme Being can prevent you from being reborn.
- Every time your life ends, by any cause up to and including total conceptual retroactive destruction
of your existence, you will reincarnate into any universe you wish and at a location and time of
your choosing. With one exception, every time you are reborn will be into a separate timeline.
- The exception is that you may choose to 'rewind' the same life you just died in, all the way back to
the beginning. You may rewind more than once. You rewind all the way back to birth every time you
choose to rewind at all. You do not have to rewind any life unless you want to, but after you have
moved on to a new life you may not go back and rewind a prior life yet again.
- As part of your being unbound from the normal cycle of existence you may choose the parents you are
born to and the circumstances you are born into, each as privileged or as poor as you want them to
be. However, from birth onward your karma will be neutral and without any predestined fate or
destiny.
- You may reincarnate into a newborn of any sentient race that exists in-setting, and will for the
duration of that lifetime have all the powers and abilities that your new body would normally have.
You may reincarnate into any entity below the 'cosmic being' tier of power.
- You may, if you wish, have your memories and abilities lie 'dormant' until you are out of infancy
and into childhood.
- You may choose to reincarnate into a 'special' example of your new race, one born with or destined
to obtain powers or abilities not common among its species, but only so long as such entities would
already exist in-setting to potentially reincarnate to. (For example, you could not reincarnate into
a baby with mutant superpowers unless superpowered mutants were already a thing in that world.)
- You may freely reset your physical stats with every new life, within the racial minimums and
maximums of the new life you are reincarnating into. Your mental stats will remain your own but you
will carry forward any improvements in those stats between lives. You will never have 'dump stats'
unless you choose to, and 'dump stats' will always reset to normal after you end a life.
- With each new life you will have the opportunity to 'leave behind' any emotional or mental trauma
that occurred in previous lives and start afresh, if you choose to.
- You gain perfect memory with infinite storage. You always have perfect awareness of which memory
occurred in which lifetime.
- You are always naturally adapted to whatever new form you reincarnate to however weird or
non-humanoid it may be. Any species you are born into will be experienced as if you had always been
that species. In later lives the memories of these more exotic existences will remain
comprehensible, if possibly somewhat detached from your current existence.
- Barring another ability or Essence that would allow them to, powers and abilities do not transfer
between lives unless they would be an artifact of the soul or the mind and not the body. Likewise,
powers and abilities only transfer between lives if the metaphysics of the universe you are
reincarnating into would support their existing there.
- As a specific exception to the above, note that "muscle memory" is actually part of the mind and so
mundane skills and knowledge - even physical skills - always carries over. Your perfect memory will
keep you from suffering from inconvenient reflexes or habits that may be associated with a body
shape that you no longer have.
- You may end your endless cycle of lives and move on to what comes next, but only if you while
entirely in your right mind and with the utmost sincerity want to.
|
Essence of Timelines By consuming the essence of timelines you will get a few
boons:
- First you gain the ability to split your timeline into as many parallel timelines as you want.
- You will also get a scaling ability to keep track of all your timelines as well as the ability to
act independently in all of them.
- As long as you’re alive in one timeline you will never truly die.
- You can also decide if the timelines can interact with eachother or not, this works on everything
below the level of archdeity, Ein sof, supreme god, etc.
- Yes this does mean that you can link them to such a degree that strenght gained in one carries over
to all other ones.
- You can also change how they interact with each other at any moment, not only during their creation.
- You can also control the characteristics of your timelines, for example how fast time moves relative
to your other timelines, when it starts (max early start is from the moment you drink the essence),
and so fort.
- If you have more essences' you can choose which essence applies in which timeline as well as how
they manifest (if said essence can manifest in more than one way), an essence can be used on as many
different timelines as you want.
|
Essence of Die Ewigkeit By consuming the Essence of Die Ewigkeit, a relic of your
choice is bound to you:
- It could be the Spear of Destiny, a famous object or something more mundane. With this relic you are
able to grow stronger by killing beings and consuming their souls for strength or just grab free
floating ones if they are available. The more souls you have the stronger you get.
- The relic Soul-Bound to
you is the χ-blade.
- Combine the relic with the Essence of the Keyblade.
- You are able to advance through all stages starting with Assiah where you begin all the way to
Atziluth the greatest expression of this power.
- Combine with the cultivation system from the Essence of the Cultivator.
- The various abilities that come with your advancement through the stages are up to you as long as it
fits within the confines of how each power at a stage manifests.
- Any souls you consume wont be used up as fuel like normal instead being temporarily unavailable
while the soul regenerates.
- You know the basics of creating relics to give to other people.
|
Essence of Commander By consuming the essence of commander you will get a few
boons:
- You either gain the body of or have access to the body of a commander. This commander is a massive
robot/mecha that can rapidly construct technology, reverse engineer nearly anything it encounters
with enough time, fight wars on a mindboggling scale with little difficulty and numerous other
things. The exact technology and powers held within this extremely complex machine are up to your
discretion, perhaps it even runs on magic. You may freely apply essences directly to the commander
specifically to grant it additional function or protection.
- Your technology and any you collect and modify is blackboxed so that it is extremely difficult to
reverse engineer without help on your part. You may choose to disable blackboxed tech for things you
want to share or don’t care not to share.
- Infinite willpower to tackle any foe, even bloody and broken you will not stop. Any previous mental
damage or trauma will be repaired and further trauma and damage is extremely tough to inflict upon
you.
- Basic training, enough to fight and defend yourself against most regular foes.
- Immense skill conducting war on a strategic and tactical level.
- A mastery of economics, logistics, politics, and other things needed to run a functional power.
- As the commander you gain perfect and infinite memory with instant recall. Furthermore your mind is
able to process and successfully handle the multitasking and management needed to keep your forces
in the fight at a massive scale.
- Any units you create are unwaveringly loyal, they cannot be turned against you save with unwilling
subversion.
|
Essence of Hivemind By consuming this essence, you are now a hivemind, a
collective of minds bound together in unity:
- How this takes shape is up to you but by default you are the central and dominant intelligence of
the hivemind but start out with no other minds linked to you.
- All that are part of the hivemind have a mental link to you that cannot be severed and can talk with
you or each other through it.
- Infinite multitasking, memory, and memory storage to handle the load of the hivemind. You will
always have access to the collective might of the hives knowledge, skills, and any memories added to
it.
- You can spawn bodies either direct copies of yourself or customized ones. Everything about them from
their looks, personality, attributes, and powers can be changed or modified when they are first
created. Anything that places them above that of regular mortals has to be something you possess or
have added to the hive. As long as at least one body is intact you and the collective cannot truly
die.
- Other individuals join either with their consent or by overpowering their will with your own. Those
absorbed will have their memories, skills, and knowledge added into the collective. Their
consciousness will remain if desired and will be loyal unto its total destruction.
|
Essence of Echidna By consuming the essence of echidna you will get a few boons:
- You gain the body of a monster that stands at the apex of what is possible to be born from the world
and then some. This monster body is of your own design and includes a host of thematic powers which
you also may decide upon. This form at minimum is able to take on an army of mortals and could stand
up to modern military units and have a good chance at triumphing. That is if you choose mundane
earth to be born from. You may pick a different world to be born of, this choice is permanent once
made but will strengthen you to the apex of that world or close enough to it. Any particular world
can be chosen whether it be one from fantasy, science fiction, or a from the ground up creation of
your own. You can transform into your monster body at will and near instantly and have a hybrid for
that sits in between your human and monster forms.
- Your monster form has the ability to create and manipulate a variety of supernatural substances that
can bind and trap things. Slime, silk, oil, even mud is something you might use. Anything encased
within will be preserved indefinitely unless released needing no sustenance. This material is
supernaturally strong and will never decay.
- You can shift the monster form and tinker with it by having it undergo a metamorphosis to change
itself. During this you or the monster form will surround itself with a cocoon and shift over
several hours or more depending on the changes made. This cocoon is obscenely tough but not
invincible.
- You have a complete genetic archive of all life of the world you chose through its entire history up
to its present. This archive grows and updates the more species you encounter and take samples of.
You have a mastery of life and can mix and match parts, genes, species to your hearts content and
produce them without a partner or implant them in a target who can then be bred to create more. You
do not require a partner to reproduce as you are able to spontaneously create any of your creatures
through some method. You can obtain more forms of life by encountering them and sampling a member of
a given species. You will never encounter any issues with absorbing genetic material that might
otherwise be hazardous.
- These creatures need not be restricted to what is naturally possible. In the same vein you are able
to develop Biotech with the same ease and sophistication as a civilization might build a machine.
You may if you desire be biomechanical in origin offering the best of both worlds. In that case your
dominion over life is extended to technology as well and is capable of being as advanced as whatever
you chose as the world you chose is. These creatures are innately loyal to you and cannot be
willingly turned against you, that includes converted life. Any that are killed you can decide to
preserve their essence and bring them back reborn anew. If you wish you can have the creatures you
produce as extensions of yourself rather than fully fledged entities or pick and choose.
- You are able to turn others into monsters that you have made or have the genetic data for.
- You can with an amount of effort create lesser Echidnas which will have all of the powers and form
you have as an Echidna on a weaker scale. They and their children regard you the same as any spawn
you might have created personally.
|
Essence of Teaching By drinking this Essence, you will become the perfect
instructor:
- You are a tutor and teacher without peer, easily capable of passing on your knowledge and skill to
anyone who wants to learn from you.
- Beneath your gentle hand, even a drooling idiot could learn far faster than the average man. And
the average could easily outdo genii with your tutelage.
- Even the most complex of systems, concepts and ideas can be easily communicated by you.
- The people that you teach will never be held back by simple fear, disbelief or preconceived
knowledge. If you are speaking the truth when you tell them about the nature of atoms and the
existence of microscopic life, then they will believe you even without proof, for example.
- You can prove useful as an instructor even in fields that you can’t be skilled in, such as the
usage of powers or abilities you don’t possess. Walking people through how to use their own
abilities and be the best they can be with what they have is child’s play for you.
- If you so choose, you are also capable of teaching others how to use abilities you possess, passing
a copy of said abilities on to your students. Be it magic, chakra, ki or stranger, you can awaken
the potential in your students and instruct them in its intricacies if you so wish.
|
Essence of Training By drinking this Essence, you will receive a number of boons:
- You possess tremendous talent and affinity for any field that you set your mind towards, allowing
you train, improve and comprehend in any field of endeavour, be it physical, spiritual or mental,
far faster than normal. You can easily make progress in a month that would take others a lifetime of
study and training.
- You require no upkeep or continued training to maintain any of your abilities or traits. No matter
the time between uses, your skills and abilities will remain as sharp and developed as ever.
- You suffer no penalties from lacking a teacher. You may easily instruct yourself by observing others
or reading from a book, easily and intuitively addressing issues that would normally crop up from
training on your own with no oversight.
- The only limitation on your talent is that you cannot create information from nothing and you cannot
train traits and abilities that you do not possess or do not have any potential to use. If it exists
within you, then you can train it.
- Genius is wasted without a good work ethic. You are now easily capable of dedicating yourself to
self-improvement for its own purpose, if not for an actual goal. You have the will to spend days and
days studying, training, improving and actually find it personally fulfilling to do so.
|
Essence of the Blank By taking this essence, you gain but one benefit:
- Your potential becomes limitless. You can learn any discipline or skillset, even if you shouldn't be
capable of it, without forgetting it and practice them into mastery, no matter how many you learn.
Any abilities you have from other Essences will increase where possible and develop in ways beyond
their initial purposes.
|
Essence of the Home By consuming this essence, you gain a personal home that
exists outside of reality and beyond the reach of most entities:
- This home is practically impenetrable to any being you do not want inside, even a supreme deity
could not pierce the barriers in place on this property.
- The home can be of your design or you can let it surprise you by generating itself based on your
needs and wants so it fits itself to you perfectly. As your needs change and grow the home will
expand with new facilities as needed.
- Combine with the megastructure from the Essence of Human Science God.
- The home takes care of the basic utilities automatically and requires no connection to any
preexisting infrastructure to function. In addition it has functionally infinite supplies of
whatever mundane food and drink you could desire.
- While inside the home you and anyone you bring will not age, have any basic needs, or suffer from
illnesses.
- You may have the home create servants to tend to it while you are gone, the home has the sapience to
manage things. The home is utterly and unwaveringly devoted to you. It cannot be influenced to
change its mind otherwise.
- This home has the capability to travel through the multiverse and can give you passage practically
anywhere. It can insert itself into these places or simply open a portal for you to travel through.
- Any additional essences will add functionality to this one in the form of additional rooms and
facilities depending on what the essence was.
|
Essence of the Binder By consuming the essence of the binder you gain several
boons:
- Have the ability to mark targets with a sigil of your own design. This sigil manifests wherever you
want on their body and may even be full body tattoos should you wish. The Mark can become invisible
without active use. At its base lets you telepathically speak to each other and know the exact
location and status of whoever marked. This mark is completely immune to any sort of tampering save
yourself and is otherwise permanent though you may remove any mark with but a thought.
- Those bound by the mark gain access to weaker versions of the essences you have, even this one. You
may choose which essences they are empowered with. They may also be granted weaker forms of other
powers you may possess at your discretion. If the mark is removed they will retain some but not all
of this power just wisps of it.
- Marked beings who mark others will give weaker versions of their own powers to their marked.
- Marked beings have infallible loyalty hammered directly into their mind, body, and soul. They will
not and cannot consciously or unconsciously choose to hurt you or go against your will unless you
allow it or outright order them to. This loyalty may be dialed from slight trust all the way to complete and total devotion. This function only rests with you and those you explicitly give
it to.
- The Binder has the ability to invoke ‘commands’ which are absolute orders the marked is compelled to
follow to the best of their ability even temporarily ramping up abilities or forcing their body to
do something it isn’t normally capable of to achieve it. This function only rests with you and those
you explicitly give it to.
- Those marked may be summoned and dismissed by you at will and even stored away in a void
inaccessible by all but you for safe keeping when not needed. They will be in a sleep like stasis
when in storage and will not suffer from the passage of time or basic needs.
- If a marked individual is killed even down to the soul they will instead respawn safe and sound
inside your storage. Dead beings can be marked if you have remains, a object heavily
associated/meaningful to them, or a soul to interact with, they will reform alive as if they had
died as one of your marked.
- You and others marked may set conditions and requirements for certain powers or essences, even
restrictions that lock down powers should they violate a restriction or other punishment.
- Those marked can have their appearance, traits, attributes, and mark changed by the binder to
anything possible within the limits of their species or abilities. You can reset any changes made or
revert to an earlier change.
|
Essence of the Breeder By taking this essence, you become the sexiest thing alive:
- Your body is changed to become your ultimate ideal of sex appeal, including tremendous endowment.
- Porn physics apply to you.
- Members of the opposite sex are inexorably drawn to you. You may toggle this on or off, or set it to
target certain criteria.
- Your charisma increases to ridiculous levels.
- You are guaranteed to impregnate or be impregnated every time you have sex, with however many or few
babies you want. This can be toggled on and off.
- Pregnancies last up to a third as fast as normal, and your offspring reach sexual maturity in a
matter of months.
- There are no negative consequences for incest.
- Your offspring (which can be any sex you wish) can inherit your abilities, either at full power or
weaker. You choose which.
- You can breed with any species, and the offspring will either be a half-breed (with just the right
amount of fusion) or purely one of the parent's species. You choose which.
|
Essence of the Nomad By taking this essence, you take on the skills of the
ultimate traveler:
- You are granted infinite stamina.
- Your body is completely rid of minor aches and pains and minor wounds heal Instantaneously.
- Other living beings do not see you as a threat and will ignore you. This can be toggled.
- You are able to teleport by any method you wish.
- You can travel to alternate universes at will.
- You are granted encyclopedic knowledge of all the most exciting places in the multiverse.
- You always have enough money to get by.
- You are immune to any disease.
- You automatically have the skills to drive, pilot or ride any form of vehicle or mount.
- You are granted the skillset necessary to survive in any environment, with your body/clothes
adapting as needed.
- You become able to speak and understand any language, whether spoken, written or containing
non-verbal components such as telepathy.
- You will always know where you are, where you've been and how to navigate/orient yourself by any
means.
- You can 'mark' any world that you've been in in order to more easily find it again.
|
Essence of the King By taking this essence, you will receive a number of boons:
- A body just above the peak of your species in ability, one sculpted to your tastes.
- Infinite willpower to tackle any foe, even bloody and broken you will not stop.
- Endless endurance, stamina, and immunity to pain.
- A signature bloodline with several benefits up to your discretion. Can pass onto your descendants.
- Perfect memory with infinite storage.
- Mastery of many weapons and unarmed styles, even just plain old brawling.
- Immense skill conducting war on a strategic and tactical level.
- Good handle of logistics and how to raise and train a force from a small band of soldiers to entire
armies.
- A mastery of economics, logistics, politics, and other things needed to run a functional power.
- Charisma to bend the will of entire nations and the sheer presence of a monarch that others would
describe as divine.
|
Essence of the Brain By taking this essence, you unlock the energy of all your
brain cells working together:
- Infinite memory and genius level intellect.
- You can manipulate Psionic energy in order to affect the world, the minds/perceptions of others or
enhance your own body, all to massive levels.
- You can easily read the mind of anyone you choose, allowing you to easily and subtly manipulate
them.
- You can program your power to do particular tasks ahead of time, so that you don't need to focus on
them.
- You can sense any and all forces/energy, including time and space, allowing you to control them with
enough effort.
- You gain Astral Projection/remote viewing, which allows you to observe distant events or enter the
dreams of others. You keep your other powers while in this state, allowing you to exert your
abilities from an even greater distance.
|
Essence of the Spiral By taking this essence, you manipulate the energy of
evolution, granting you advanced potential and access to a wide variety of applications:
- Your determination/hot-bloodedness can now be dialed up and down at will, without compromising your
thought processes.
- You become capable of generating large quantities of Spiral Power, which can power any technology,
improve any object and create matter/energy from nothing. The more pumped up you are, the more
potent it becomes.
- Your Spiral Power can materialize a super-advanced mecha of your choice, which can be modified and
upgraded at your discretion. The mech can be dismissed and called back at will. This mech runs on
Spiral Power, and sufficiently high levels will allow it to act on its own. Controlling the mech is
as easy as breathing and works how you want it to.
- You can summon drills from any part of your body, or from any vehicle (or mech) you happen to be
piloting.
- You become much more charismatic, allowing those around you to generate Spiral Power and mechs of
their own.
|
Essence of the Machine By taking this Essence, the line between man and machine is
wiped away (after all, organics ARE machines, just messier):
- You become aware of every function in your body and state of health, while gaining independence from
them. IE, you no longer need your brain to think.
- You can detect, broadcast and receive any sort of signal, along any frequency.
- You can control any mechanical or electronic device.
- You can partition your mind to focus on multiple threads of thought, with no limit on the number. In
addition, your thoughts can accelerate ad infinitum.
- You can duplicate or transfer your mind into any device.
- Your body produces a constant supply of nanomachines, which can augment your body in any way and
repair/reinforce/upgrade any object.
- At will, you can transform any part of your body into machinery and back again.
- Any technology you imagine can be created by you and your nanomachines, even if it should not
logically make sense or be possible.
|
Essence of the Keyblade By consuming the Essence of the Keyblade, you gain your
very own Keyblade just like the ones from Kingdom Hearts:
- It's default form can be anything from the games as long as it isn't Ultima Weapon (or Omega
Weapon), or even something original of your own design.
- Combine with the relic from the Essence of Die Ewigkeit.
- A body just above the peak of your species in ability, one sculpted to your tastes and tougher then
it should be. This body can grow in ability and durability through training.
- You gain the ability to use any magic seen in the series, but you start out knowing how to use none
of it. Your magical reserves start out small, but grow over time when frequently used.
- You gain a downright supernatural ability to learn practical skills 'on the job'. Whenever you face
a difficult trial and succeed, you will be able to derive a spell or technique relating to the
challenge in question at a level slightly below that of the challenge itself. For example defeating
a powerful fire demon would grant you Fire, Fira, Firaga, or even higher levels of fire magic should
the threat be great enough. While fighting skilled swordsmen would allow you to emulate their
techniques with your Keyblade. You can even develop Keyblade Transformations on your own once you
reach a high enough level, and if you fight opponents with similarly transforming weapons.
- Speaking of Keyblade Transformations, if and/or when you develop the ability to turn your Keyblade
into a Glider, you can travel to any fictional setting on it. You're not limited to just Disney or
Square-Enix properties.
- Furthermore, you can 'meld' two or more sufficiently mastered techniques and/or spells to create
stronger skills and spells. However these new abilities are learned at a base level, and take time
and experience to be mastered enough to be melded again.
- When you perform the Keyblade Inheritance Ceremony one someone, you can guarantee that the recipient
will one day gain their own Keyblade. This can be toggled.
- You can acquire Keychains to temporarily change your Keyblade's form and abilities, after having a
short adventure in another world. Even normal physical objects can also become Keychains if they
have enough emotional sentiment attached to them. You also know the recipes to synthesize the
various Ultima Weapons (and Omega Weapon), you just need to acquire the materials the old-fashioned
way.
- You have a special form of perfect memory with infinite storage that prevents you from being
reverted back to 'Level 1' like Sora. Whether its having your memories erased, being in a year-long
coma, nearly being possessed by an evil master of darkness, or having to lose them to take an exam.
Thus, any powers or skills gained through this Essence will never degrade.
- You also have the capacity to use Light and Darkness, but this Essence provides no protection
against the corruptive influences of the latter. That's something you'll have to build up on your
own, like Riku did.
- Lastly, you have the knowledge and skill needed to create supplemental equipment like Black Coats,
Keyblade Armor, or even the various magic clothes made by the Three Good Fairies.
|
Essence of the Archmage By consuming the essence of the Archmage you gain several
boons:
- Perfect memory with infinite storage.
- Beyond genius level intellect.
- Capacity to learn any ‘magic’ even unique ones upon seeing it once or understanding enough about it.
This also includes things like Ki, Chakra, soul power, etc.
- Possess a supernatural reactor that can adapt to any supernatural energy to fuel spells,
enchantments, powers, etc. this reactor provides a steady supply of power that will grow over time,
right now you could use high consumption abilities with wild abandon and still not make much of a
dent after a few hours.
- Can teach others systems even if they previously lacked the capacity.
- Manipulate entire systems or combine them with experimentation.
- Capable of casting any spell as long as you have the energy not requiring any extra element like a
focus or materials. The time required to cast if any remains however.
|
Essence of the Cultivator By consuming this essence you become as ridiculously
overpowered and blessed with potential and luck as the greatest of xianxia main characters (which, if you
know xianxia, is pretty damn ridiculous):
- You gain the ability to 'cultivate' your 'internal energy', allowing you access to increasing tiers
of effects and powers in-theme for wuxia and/or xianxia, the exact nature and power level of these
effects depending on what degree have cultivated it to. You may use an existing cultivation system
from any xianxia novel or create your own.
- Combine the cultivation system with the Essence of Die Ewigkeit.
- You may grant this ability to cultivate to others and teach them your system, but they are limited
to their own willpower, comprehensive abilities, and talents when it comes to success. You may still
use external means, such as alchemy or creating and sharing secret techniques, to help them.
- Cultivating your internal energy slows down your aging, eventually making you truly unaging.
Likewise, you may eventually transcend mortal needs such as sustenance, normal rest, or needing to
breathe. Your mind and soul will be adjusted so as to be able to endure immortality.
- Your talent for cultivation and speed and ease of learning at all things related to cultivation
(including martial arts, alchemy, and creating artifacts) is beyond ludicrous. Your aptitude is
raised to the maximum possible allowable in existence and perhaps slightly beyond even that. You can
choose to slow this down when you need to or when you wish to avoid attracting attention.
- This includes your ability to make use of external cultivation aids, such as parts from mystical
beasts and exotic plants and treasures. You may easily consume and gain maximum benefit from such
things even without preparation, and gain even greater benefits from them with sufficient
preparation and alchemical knowledge.
- Even if your cultivation system does not normally provide you with one you will still be gifted with
perfect memory, including infinite storage and perfect indexing.
- As one specially blessed by this Essence and the heavens, you may ignore the usual limits of your
cultivation system whenever you find it convenient. You may mix incompatible elements, cultivate
female-only arts as a male or vice versa, ignore dietary or behavioral restrictions normally
required of cultivators, etc.
- Your cultivation cannot be 'crippled'. Injuries that would normally destroy your cultivation instead
merely temporarily wound it, but you can heal in time. Likewise, any cultivation techniques that
carry a risk of death if performed incorrectly are entirely safe for you; you may or may not succeed
at them but failure will never kill or permanently injure you, and you may try again.
- Your cultivation never dead-ends or gets trapped in a bottleneck. Regardless of what choices you
make or what system you are in, there are no 'traps' that leave you stuck at a given stage of
cultivation forever. All setbacks are clearable with enough hard work and your 'foundation' is
always ideally solid.
- Your willpower is truly unlimited, unbreakable, and unsurpassed, and you have a perfect sense of
'self'. No amount of pain or hardship can deter you, no illusion can trap you or bind your heart or
soul, and you can focus on a task for eternity if need be. Any cultivation challenges that depend on
strength of will or clarity of mind are auto-win for you.
- You have the luck of a top-tier xianxia protagonist. Coincidence and fate favor you greatly, mentors
and training materials seem to be available whenever most needed, discovering treasures and rarities
seem to be much more common for you than for other people whenever you go exploring and adventuring,
and you have plot armor sufficient to survive almost anything.
- Cultivation is not for the idle, but instead for those who struggle and overcome challenges.
Regardless of how powerful you grow you may always find things that challenge you if you make a
sufficient effort to seek them out, until you finally stand among the highest of beings.
|
Essence of the Ideal Self Drinking this transforms you into your ideal self, as
defined by your own wishes and desires:
- Your body changes to whatever physical form you most desire for yourself. This includes gaining
physical traits such as strength or agility, up to peak human level. This includes a free, one-time
cosmetic body resculpt to your ideal or desired appearance.
- Your mind and emotions change to whatever mindset/psyche you most desire for yourself.
- You have True
Innocence. You are completely free from and immune to anxiety, concern, trouble or
worries of any kind, allowing you to maintain your confidence and innocence no matter what
kind of trouble or torture befalls you. This makes you completely immune to
corruption/temptation, granting you a permanent sense of confidence and pure innocence that
remains untainted by even the most corruptive of evil forces.
- You are a True Neutral. You don't feel
strongly one way or the other when it comes to "Good vs Evil" or "Order vs Chaos". You
exhibit a lack of bias rather than a commitment to neutrality. You thinks of good as better
than evil - after all, you would rather have good neighbours and rulers than evil ones.
Still, you're not personally committed to upholding good in any abstract or universal way.
- A one-time full cure of whatever ailments, whether physical, mental, or spiritual, that currently
plagues you, and any new ailments of the body, mind, or soul will be prevented from occurring.
- Your intelligence is increased or decreased according to your innermost desire. As 'intelligence' is
rather hard to quantify, the maximum you may gain is the equivalent of gaining +16 IQ points on a
scale with a standard deviation of 16.
- You gain up to three supernatural powers that you desire the most. These must be specific abilities,
rather than any sort of generic 'do anything' powers.
- Your body, mind, and soul can never hereafter be altered against your will, in any way. Among other
things, this renders you immortal, nearly invulnerable, and immune to mind control.
- Your powers and internal power supplies cannot be drained, suppressed, weakened, stolen, copied,
altered, controlled, or otherwise manipulated against your will.
- You also have the ability to turn any of your powers from fully off to fully on, or anywhere in
between, and you cannot be forced to use this metaphorical dimmer-switch against your will.
- You will never end up worse off than when you started, as this Elixir will protect you from the
negative aspects of your own subconsciousness.
|
Essence of THE Little Girl By drinking this pink sparkling essence filled with
unicorns and rainbows you become THE little girl:
- This essence grants you a body that never ages past 13 or the equivalent age where you're considered
a little girl.
- You no longer have any illnesses, your mind reverts to a young childhood state and if you were a guy
before and viewed yourself as a guy you're now a little girl in everything that counts.
- You can no longer get sick except for the common cold and anime coughing sickness in moments where
you need to look cute and vulnerable. These sicknesses will never lead to death, only will ever lead
to people seeing you as the perfect little girl and wanting to take care of you.
- Your cuteness knows no bounds. You can charm the hearts of everyone you come in contact with. Even
use your charm to make criminals repent for their actions so you never need to worry about people
kidnapping you because you are the perfect little girl and have the power of mindcontrol cuteness on
your side.
- You can perfectly embody all little girl traits from bratty genki girls to super geniuses that build
a.i in their sleep. You may freely switch between these traits and even combine them.
- You may also embody the traits of all little sisters if you have a sibling. These combine well with
little girl traits for obvious reasons.
- Your body no longer shows your true strength. You will never have muscle or look like anything other
than a little girl, but you may bench press a car if you have the right abilities.
- You will always get a happy family to look after you if you need it or be accept as an orphan with
no suspicion. No matter what even if there are records of you existing before you change families.
Like you spontaneously and retroactively exist as a daughter to a happy family or live in an
orphanage.
- If you happen to be able to dimensionaly travel using a different essence or something else, you may
also use the power of any little girl in a setting as if it was your own. This is only temporary
unless you have something to make it not. For example, if you go to a magical girl setting you will
be a magical girl.
|
Essence of the Mahou Shoujo A sparkling pink essence appeared in front of
you...should you drink it? By drinking this essence you gain the following:
- A body of a young girl in between the ages of 8 to 16 that will never grow old and is always filled
with youthful energy.
- A sparkling nude transformation that takes like five minutes to complete but only like 30 seconds in
the real world.
- An elemental type ranging from classic elements like fire, water, air, and earth to other elements
like light, darkness.
- In the face of adversity you have incredible willpower to always stand up when getting knocked down.
This does not help you with your homework.
- You are very good at adapting your magic element to do different things. From using the element of
water to heal people or using the element of electricity to stab people with iron sand chainsaws.
- You get a magical costume that is color coded generally to your element and your hair can change to
be the same color as well if you want.
- You can purify corrupted things and heal curses.
- Your presence inspires hope in every ally.
- If you require allies, little girls will periodically suddenly become magical girls just like you.
This obviously can be toggled on and off.
- When hope is at it's bleakest, despair is at it's greatest heights, you will gain access to a super
form that will be at first draining but would generally allow you to win the day. It is possible to
unlock multiple super forms until you practically have infinite mahou shoujo power. Each more frilly
than the last.
|
Essence of the Planeswalker By drinking this essence you have a planeswalker spark
ignited:
- This spark is like those before the mending and independent of said event. The Oldwalker Spark as it
were.
- You are immortal and nearly invincible as long as your mind is intact and functional, you are also
capable of shapeshifting.
- Possess incredible amounts of magical power, can use all colors of magic and possess an affinity for
one or several colors in particular. Regardless you can learn and understand magic incredibly
quickly and bolster your reserves further by bonding with various lands that hold the different
types of mana.
- Are capable of traveling to all planes in the multiverse and bring individuals with you safely.
Similarly any planeshifting tech you create will function correctly letting you build machines like
the Weatherlight in its prime.
- Can create objects, creatures, people, and even entire planes though your magical power. You are
able to create copies of any objects, creatures, or people you encounter who are completely loyal
and summon them to your side. You can also bind the originals to you through a geas and summon them
to your side.
- You can use your own spark to create and ignite post mending level sparks in others without a spark
but the process is exhausting and you can only do it every so often.
|
Essence of the Primogenitor By drinking this Essence, you will receive a number of
boons:
- You may freely manipulate your own biology, shaping yourself in any way you can imagine.
- To supplement this, you have an innate understanding of your body’s functions, as well as every part
and piece of it.
- You may continue to shape any part of your body, even if it is no longer attached to you.
- In doing so, you may create separate lifeforms to yourself. You will be linked to these creatures by
a hivemind.
- You may determine the amount of intelligence, free will and autonomy that these creatures possess,
from being separate and intelligent beings that are part of your hivemind to empty vessels for your
will.
- Your existence can be sustained by the hivemind, such that damage to your original body has no
negative effect on your mind so long as you have separate bodies to sustain you.
|
Essence of the Involate Self Drinking this essence confers you the blessing of
inviolability of the body, mind, and soul:
- You now no longer need to eat, drink, breathe, produce human waste, or sleep, and are immune to the
harmful effects of radiation alongside extreme environments ranging from the bottom of the ocean to
the vacuum of space.
- Total immunity to all forms of poison, sickness, or disease, mundane or otherwise. Any existing
ailments of physical, mental, or spiritual nature that plagues you will be completely cured upon
drinking this essence.
- You are biologically immortal and utterly tireless, possessing unlimited stamina - you will be be
aged/reverted to your physical prime, but no longer age further.
- Infinite willpower to keep going through any amount of hardship; even bloody and broken you will not
stop, and you will forevermore be protected from the effects of despair, boredom, ennui, etc., that
will make living forever a pain in the ass.
- Your freedom is also inviolate, protecting you from being imprisoned, incapacitated, trapped, bound,
sealed, etc. against your will, automatically freeing you from such situations and teleporting you
to the nearest safe location.
- You are completely immune to any attempt to forcefully change, control, or manipulate your body,
mind, and soul against your will in any fashion no matter what method is attempted or used. Those
that use supernaturally boosted persuasion are equally stymied, being forced to rely on simple
mundane arguments against you as anything beyond that flatly fails to work. You are also immune to
memetic effects or the maddening effects of eldritch beings or phenomena.
- Your soul cannot be targeted as a vector of attack - the only thing you are still vulnerable to will
be actual physical violence, if such things can cause damage to you.
- No Oracles or any other form of precognition can account for you, ever. Any predictions that are
made will be made without taking you in account, and if seeking you out directly, all they get is
static. In addition, you are not bound by fate anymore; your destiny is only what you make of it.
This extends to the point that people and events that are deemed unstoppable or even unkillable,
just because they are destined to, can be killed by you permanently.
- You are also immune to reality warping shenanigans, such as being caught in time paradoxes, time
stops, not existing due to someone killing your mother when she's pregnant with you, etc. - your
very existence is inviolate.
- Note: You can still be injured or killed through direct physical damage, if such things are capable
of damaging you; all this Essence does is preventing your body, mind, and soul from being affected
by other forces without your consent.
|
Essence of the Digimon Tamer By drinking this Essence, you will receive a number
of boons:
- Perfect memory with infinite storage.
- Beyond genius level intellect, do calculations and process things faster than super computers.
- You have the ability to create real living, breathing Digimon by coding them into existence on a
computer. You can make any official Digimon as well as completely new, original Digimon. These
Digimon are 100% loyal to you, seeing you as a parental figure, and can freely travel between the
real world and the internet. However the more powerful the Digimon you want to make, the more time
it takes to properly write their program. For example, a Fresh/Baby 1 level Digimon would only take
a few hours to write up. Whereas a Mega would take YEARS to create because of how absurdly complex
their programs are. So it's generally advised that you make lower level Digimon, then take them time
to raise and train them in the real world until they Digivolve.
- You have encyclopedic knowledge of every official Digimon ever made across the entire franchise,
including how to raise them and how to use their abilities to their fullest potential.
- You know how to make any of the Digivices or similar devices seen in the anime, mangas, and video
games as well as any supplementary items you may need to bring out their full potential. This means
things like Crests, Digimentals/Armor Digi-Eggs, Hyper Colosseum Cards, Legendary Spirits,
Digi-Memories and so on. These devices and items can by given to other people for them to use, but
you have the ability to shut them down remotely if they are ever used against you. You can even mix
and match Digivice models if you want a specific set of features all on one device.
- You also have the ability to generate and control Digisoul/DNA from the Data Squad/Savers anime and
the NEXT manga. Even if you don't want to use it with a Digivice to digivolve a partner Digimon, it
can be used to greatly enhance your physical capabilities. The maximum level of enhancement you can
use with this is anything displayed by Masaru Daimon/Marcus Damon. You can give other people the
ability to use Digisoul/DNA via direct physical contact but they have to learn how to use it the
old-fashioned way like the characters in the source material.
- When a Digimon you make dies, they are reborn as a Digi-Egg right on the spot unless their data is
absorbed by another Digimon like in Tamers or someone uses a device on them specifically designed to
permanently delete Digimon like the ones used by Akihiro Kurata from Data Squad/Savers.
|
Essence of the Dungeon Master By drinking this Essence, you gain control over the
creation and manipulation of dungeons:
- Have a dungeon core that leaves you ageless until it is destroyed and generates a hefty amount of
energy to supply your dungeons functions.
- Should you die you will respawn as long as your dungeon core is intact.
- Gain supernatural skill in architecture, engineering, puzzle crafting, trap making, enchanting, and
building dungeons.
- Can summon dungeons of your own design that are small to start with but with time and effort you can
make them larger and larger by expending energy. You can de-summon and resummons these dungeons in
different locations.
- Can summon monsters, people, and items you encounter from generic templates to populate your
dungeons. These beings will be loyal to you and respawn eventually if killed or be replaced by
similar beings like themselves.
- You have perfect awareness of everything that occurs in and around your dungeons, can turn this on
and off at will.
- Can emit a sort of call that will lure in monsters and adventurers to your dungeons. Can filter
certain things like how powerful the beings attracted by the call will be. The lure is only a call
though, not an irresistible compulsion.
- Capturing or killing adventurers in your dungeon gives you more energy to play with.
|
Essence of the Magic Contractor
- Gain the ability to grant magical powers to others of your own specifications like creating magic
girls of various types, creating d&d like ‘classes’ that people can advance in. You have control
over everything from abilities, skills, specific powers, or drawbacks given to each type and can
create as many as you want. The stronger the type is the more energy and time is required to
successfully create it. Creating a stereotypical fighter class would be fairly easy, creating a
class that grants near omnipotence would be nearly impossible and very resource intensive. You may
automate the creation of these types by setting a general theme and suitable types will be created
based on the world in question and theme chosen. Time and energy are still required to be expended
to create new types even with automation.
- Can create dungeons to your specifications including the layout, rewards available, traps, and
things found within or leave it randomized which will generate a range of dungeons appropriate for
the world and location based on how much magic there is and how ‘strong’ that world is. A normal
would see bottom of the barrel dungeons with mostly mundane creatures and slightly magical items.
- Able to introduce magic to worlds without it or strengthen it with a massive jolt of raw power. The
world will quickly change into a magical one with beasts of legend rising and perhaps even gods if
the magic is strong enough. Mortals without a doubt will gain magic some more likely than others and
able to pick up whatever powers you set up to be available. Worlds with existing magic will find it
stronger, enriched, and overall much higher quality then it had been previously. This can also serve
to reawaken or revitalize a world that has seen its magic diminish.
|
Essence of the Effective Faction By consuming this Essence, you receive a
comprehensive set of advantages by which a faction might better make the most of its resources:
- The benefits of this Essence may apply to any number of discrete factions at full effectiveness. The
only requirement is that you are in some way a part of each faction so empowered. Thus, you could
use the Essence to enhance an empire, a species, a small team, or even just yourself.
- You gain access to a peculiar Resource, a material that can be used in place of any combination of
others. It can just as easily be used to raise pyramids, construct advanced laser rifles, empower
magic swords, fuel the growth of biological horrors, or replace truly exotic reagents such as the
geneseed of an Astartes. This Resource does not allow you to manufacture anything you could not
produce without it, however, and the cost of any given item scales with the economic cost of
producing it normally. At the time of consuming this Essence, you may define the nature of your
Resource as any physical thing (such as gold, crystal, components, food, metal, and so on). This
impacts, amongst other factors, how your Resource can be manufactured or collected most efficiently.
It does not necessarily impact what can be produced from your Resource; it is not infeasible to
convert 'gold' into a steel sword.
- Your economy is reliant on only one part of the set of territory, population, and infrastructure,
chosen at the time of consuming this Essence. Thus, whichever part you choose is as productive as if
the other two parts were as good as they could possibly be. You receive a beneficial interpretation
of this rule, but not one completely uncaring of potential exploits. Your citizens may be as
productive as if working with the best equipment you could give them, but perfect automation that
could let one person manage an infinite amount of technology will not lead to infinite economic
output. If the effects of this aspect of the Essence would decrease your economic output rather than
increase it, they are automatically disabled.
- Your megastructure from the Essence of Human Science God.
- The scientific and technological knowledge of your faction is pooled within a flawlessly constructed
non-physical repository. This repository is inviolate so long as any members of your faction yet
persist, and denies any efforts to reverse engineer your faction's technologies. Knowledge is both
copied from the minds of individuals and downloaded into others as required, allowing all
researchers to function effectively at the bleeding edge of progress. Combined with a number of
error-correcting processes, scientific progress, and especially reverse-engineering, functions
significantly more quickly, safely, and easily. Technical knowledge distributed in a similar manner
ensures even the most undeveloped parts of your faction can immediately begin manufacturing the
newest advanced weapons.
- Your faction requires minimal logistical support and upkeep. Occupied territory, soldiers, and
machines of war count as part of your productive economy, even while actively fighting. None of your
equipment, vehicles, or structures require any maintenance save to repair damage caused by enemy
action. Once a vehicle or generator is fueled up, it will never need to be refueled; humans in your
faction need neither food, water, nor sleep; downtime and resupply is wholly unnecessary. Similarly,
weapons that have been stocked with a full load of ammunition will never need to be reloaded, nor
will they actually use up their contents or payloads during combat.
- Though this Essence does not on its own permit the spontaneous generation of new workers, it allows
for the expenditure of resources to enhance what you already have. You may spend your Resource to
elevate any member of your faction towards their theoretical potential, giving them the benefits of
training they could have performed naturally or repairing any manner of damage or injury. You may
also spend your Resource to elevate the potential of any member of your faction towards their
species' peak, giving a muggle arcane potential or a radioactive mutant flawless compatibility with
the most inflexible genetic augmentations. This takes an amount of time similar to spending similar
quantities of your resource to construct complex devices.
- Where a member of your faction uses a power that would normally draw upon external energies, they
now draw upon a well of similar energies that is distinctly 'of the faction'. This greatly reduces
the risk of interference by the normal source of the energies, and makes the powers used by members
of your faction significantly harder to tamper with. The benefits of this effect scales with both
the amount of stuff 'of the faction' in the local area and with the scope of the faction in total.
At a sufficiently high level, this can allow abilities to function in antimagic zones or other
places where they really shouldn't.
- Loyal members of your faction will never lose their loyalty to the faction unless interfered with by
outside elements. Even interfering in this way is much more difficult than it would normally be;
every part of the faction, including inanimate machinery, is significantly more resistant to both
loyalty-eroding persuasion and outright supernatural corruption. It is always immediately obvious to
still-loyal parts of your faction if a person or object has been subverted in any way; no deception
can defy this sense. It is similarly immediately obvious to every loyal part of your faction if an
order or command is valid, and thus next to impossible to subvert the chain of command.
|
Essence of the Harem Protagonist
- There is something about you that can attract anyone, even strange alien beings beyond the
comprehension of mortals and gods alike. What it is that attracts these individuals will vary from
person to person but there will always at least be something that will pique their interest. Their
interest can easily blossom into fondness, a desire for friendship, or even genuine love if given
some time to interact with you in some way whether it be in person or through hearing about you.
- Are quite a bit tougher, enough that you could survive the rather destructive results of typical
harem shenanigans. You will never suffer crippling or lethal wounds from any of those in your harem.
- You will passively draw towards you individuals that have significant power, importance in their
world plot wise or some other reason, grand destinies, and this such as that. Toggleable.
- Granted infinite stamina and vitality, you are a quite able lover, able to please a mind boggling
amount of people into bliss.
- Any individuals that become part of your harem will be more willing to put aside differences and
grievances to work towards your happiness and their own if circumstances permit. The feelings and
loyalty they have for you will remain eternally strong unless you do something terrible to change
that.
- Fate, Destiny, and coincidence will bend, twist, warp, and maneuver to keep those in your harem
yours. That doesn’t mean they are bound to you forever if they honestly want to move on, just that
things like individuals with mind control abilities, infernal lust powers, or a dirty monster tries
to claim them these attempts at taking them will fail quite spectacularly. You can sense any who try
to claim what is yours and who they are.
|
Essence of the Musical Entertainer
- Your voice is always the perfect pitch.
- You gain the body and endurance of a top dancer that will never suffer with age.
- You gain a musical sense that would allow you to write songs that would make all the great song
composers green with envy.
- You may change your clothing into any design at will and mentally save several of them to be stage
costumes for easy access. Like if you're an idol singer and want to wear something cute and flashy
while being a horrible tease.
- At will you may generate the sounds of a musical instrument or summon them.
- Your voice gains an enhancing quality to it that draws people in and you may use this to plan
subliminal messages in their minds, make them cry from raw emotion, or other things. This can of
course be toggled off and on. (This is based off of Aya Asia from nougami neuro so look her up to
give the jist at what I was going for with this.)
- You have a very enhanced learning rate when it comes to anything related to song and dance and
music. (Like song magic from Ar Tonelico if you happen to go to that universe if you can.)
- You age very gracefully and all negative effects of old age are lessened greatly if not outright
gone.
- You have the charisma to be a world class Idol.
|
Essence of the Developer Console
- Drinking this gives you access to the developer console of every universe you may find yourself in.
- Every single facet of the universe from individuals, events, and objects can be changed through
using console commands. You can even write and install ‘mods’ to make sweeping changes to the
universe and turn them on and off as you wish through a handy mod manager. Universes retain any
changes made to them unless reset. You can travel to new universes using the console. You can even
choose to have the console create mods that you would like automatically and update or remove them
as you desire or ‘download’ them again using the console interface.
- The console also comes with a handy save and load function allowing you to take snapshots of a
specific instance and reload however many times you wish even if you are killed somehow. Even
rendered helpless you can still load any existing save you might have.
|